STEAM Education : Theory and Practice / edited by Myint Swe Khine, Shaljan Areepattamannil
資料タイプ | 電子ブック |
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版 | 1st ed. 2019. |
出版者 | (Cham : Springer International Publishing : Imprint: Springer) |
出版年 | 2019 |
大きさ | IX, 188 p. 24 illus : online resource |
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一般注記 | Inquiry, Investigative Processes, Art, and Writing in STEAM, Adam Stroud & Lawrence Baines -- Structuring STEAM Inquiries: Lessons Learned from Practice, Sarah Bush & Kristin Cook -- Creating a STEAM Map: A Content Analysis of Visual Art Practices in STEAM Education, Christine Liao -- Design Thinking Gives STEAM to Curriculum: A Framework for Integrating STEM and the Arts, Danah Henriksen, Rohit Mehta & Swati Mehta -- Effect of Makerspace Professional Development Activities on Elementary and Middle School Educator Perceptions of Integrating Technologies with STEM, Jennifer Horner Miller -- The Emergence of the Creativity in STEM: Fostering an Alternative Approach for STEM Instruction through the use of the Arts, Michael Marmon -- Designing a Rhetoric of Aesthetics: the (often) Forgotten Link between Art and STEM: Framing Theory and Practice, Rohit Mehta, Sarah Keenan, Danah Henriksen & Punya Mishra -- Moving Towards Transdisciplinary Instruction: A Longitudinal Examination of STEAM Teaching Practices, Cassie F. Quigley, Dani Herro & Abigail Baker -- Multidisciplinary Group Composition in the STEAM Classroom, John Sundquist This book looks at the value of integrating the arts and sciences in the school curriculum. It argues that this will help students further their understanding of analytical concepts through the use of creativity. The authors illustrate how schools can work towards presenting common practices, concepts, and content. Coverage features case studies and lessons learned from classrooms across the United States. The notion of STEAM (Science, Technology, Engineering, Arts, and Mathematics) is an emerging discipline unique in its desire to provide a well-rounded approach to education. The chapters of this volume examine STEAM in a variety of settings, from kindergarten to higher education. Readers will learn about the practical considerations involved when introducing the arts and creativity into traditionally left brain processes. This includes best practices for creating and sustaining successful STEAM initiatives in any school, college, or university. For instance, one chapter discusses novel approaches to teach writing with the scientific method in order to help students better present their ideas. The authors also detail how the arts can engage more diverse learners, including students who are not traditionally interested in STEM subjects. They provide three concrete examples of classroom-tested inquiries: designing a prosthetic arm for a child, making a paleontology investigation, and taking a closer look at the arts within roller coaster engineering. This book is an invaluable resource for teachers and teacher trainers, university faculty, researchers, and school administrators. It will also be of interest to science, mathematics, engineering, computer science, information technology, arts and design and technology teachers HTTP:URL=https://doi.org/10.1007/978-3-030-04003-1 |
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著者標目 | Khine, Myint Swe editor Areepattamannil, Shaljan editor SpringerLink (Online service) |
件 名 | LCSH:Art -- Study and teaching
全ての件名で検索
LCSH:Science -- Study and teaching 全ての件名で検索 LCSH:Teachers -- Training of 全ての件名で検索 LCSH:Educational technology LCSH:Education -- Curricula 全ての件名で検索 FREE:Creativity and Arts Education FREE:Science Education FREE:Teaching and Teacher Education FREE:Digital Education and Educational Technology FREE:Curriculum Studies |
分 類 | LCC:NX280-410 DC23:700.71 |
書誌ID | EB16355975 |
ISBN | 9783030040031 |