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Tailored Gamification to Educational Technologies / by Wilk Oliveira, Ig Ibert Bittencourt

資料タイプ 電子ブック
1st ed. 2019.
出版者 (Singapore : Springer Nature Singapore : Imprint: Springer)
出版年 2019
大きさ XVII, 97 p. 42 illus., 40 illus. in color : online resource

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教育図:電子ブック
OB0038157 国立教育政策研究所職員限定で利用できます

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一般注記 Introduction -- Theoretical Foundations -- Research Advances on Tailored Gamification -- Tailoring Gamified Educational Technologies -- Selecting the Most Suitable Gamification Elements for each Situation -- MeuTutor: Personalizing an Educational Technology based on Students’ Gamer Types -- 7 Conclusions
This book introduces and explores the field of tailored gamified educational technologies. Providing a theoretical overview of the domain, including a number of related psychological and educational theories along with a complete state-of-the-art analysis on this topic, it presents an approach and architecture to tailor these systems to students’ gamer type and age
HTTP:URL=https://doi.org/10.1007/978-981-32-9812-5
著者標目 *Oliveira, Wilk author
Bittencourt, Ig Ibert author
SpringerLink (Online service)
件 名 LCSH:Educational technology
LCSH:Education -- Data processing  全ての件名で検索
LCSH:Computer games -- Programming  全ての件名で検索
FREE:Digital Education and Educational Technology
FREE:Computers and Education
FREE:Game Development
分 類 LCC:LB1028.3
DC23:371.33
書誌ID EB16356403
ISBN 9789813298125

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